Latest Tutorials:
  • Carmelo Anthony Wallpaper - Photoshop TutorialCarmelo Anthony Wallpaper - Photoshop Tutorial
  • Wayne Rooney Wallpaper - Photoshop TutorialWayne Rooney Wallpaper - Photoshop Tutorial
  • Francesco Totti Wallpaper - Photoshop TutorialFrancesco Totti Wallpaper - Photoshop Tutorial
  • Alessandro Del Piero Signature - Photoshop TutorialAlessandro Del Piero Signature - Photoshop Tutorial
  • Olympique Marseille Wallpaper - Photoshop TutorialOlympique Marseille Wallpaper - Photoshop Tutorial
  • Steven Gerrard Icon - Photoshop TutorialSteven Gerrard Icon - Photoshop Tutorial
  • Cristiano Ronaldo Wallpaper - Photoshop TutorialCristiano Ronaldo Wallpaper - Photoshop Tutorial

Tutorial - Carmelo Anthony

Final Outcome
How to create a Carmelo Anthony wallpaper using Adobe Photoshop CS4!
Hi guys, in this tutorial i will show you how to create a wallpaper with Carmelo Anthony. We will use Adobe Photoshop CS4. I want to excuse my English since it's not my native language. Please bear with me. So let's get to it.

First of here is the .PSD to study if you get stuck somewhere along this tutorial.
Download PSD(click to download)

Step 1: Open Photoshop, go to File, New set to Width to 1680 and the Height to 1050, click OK.

Step 2: Using the Paint Bucket Tool(shortcut key "G") fill the background with color #80b7e2.

Step 3: Shift+Ctrl+N to create a new layer(or click on the little box in right bottom corner). Select the Gradient Tool, change the type to Radial Gradient, in Gradient Editor change the opacity in the left to 0 and change the color on the right to black.

Step 4: Now click and hold in top center-right of the image and drag the selection outside the area in the bottom left corner, release the mouse button.

Step 5: In the bottom right corner click on the little half black, half white circle and select Curves. Change the cruve output to 140 and to input to 95.

Step 6: Open Smoke texture(click to open) and press CTRL+A a to select it, CTRL+C to copy it and in our project CTRL+V to paste it. Change the Blending Mode to Screen, the Opacity to 20% and the Fill to 50%.

Step 7: Create a new layer, select the Brush tool, select a Soft Brush of 300px and click on the bottom center of the screen to draw a white circle. Set the Fill of the layer to 80%.


Step 8: Now open the Light texture(click to open), copy it to our file, right click on it and select Duplicate Layer. Press CTR+T to transform selection and click on Flip Horizontal. Move the layers like i've did below. Set the Blending mode to both of the layers to Color Dodge.

Step 9: Create new Layer, layer 5, select the Brush tool with a diameter of 600px and a soft brush, set the Brush opacity to 80%. Make one click on the screen like i've did below to draw a circle. Duplicate the layer and set the opacity to layer 5 copy 40%.

Step 10: Open Rays texture(click to open), copy it and move it on top on our previously created circle light. Set the Blending Mode to Color Dodge and the Fill to 20%.

Step 11: Open the Render texture(click to open). Copy it and Press CTRL+T to transform the selection. Scale it up a little bit like i've did below, Hold down SHIFT and drag the corner. Set the blending mode to Soft Light and the Opacity to 16%.

Step 12: Copy the render texture once again, this will be layer 8, scale it down(CTRL+T). Set the blending mode to Color Dodge, right click on layer and select Blending options. Check the box for Outer Glow, set the outer glow opacity to 45% and the size to 40px.

Step 13: Duplicate Layer 8, click on the eye icon next to Effects to turn down effects. Set the blending mode to Soft Light and move the layer slightly to the right.

Step 14: Duplicate Layer 8 again, we'll now have layer 8 copy 2, go to Image, Adjustments and select Curvs or simply press CTRL+M. Set the output to 140 and the input to 90. Press OK.

Step 15: Select the Dodge Tool and start lighting up the area i've marked below with the red line. When you click on the render you will see it lighten up. Use Dodge on arm and face.

Step 16: Duplicate Layer 8 copy 2 two times. We will now have Layer 8 copy 3 and copy 4. Now select layer 8 copy 2 again and go to Image, Adjustments and Desaturate or simply press Ctrl+Shift+U to desaturate the layer.
Set the Layer 8 copy 3 blending mode to Overlay.
Set the Layer 8 copy 4 blending mode to Lighten.


Step 17:  Open Light2 texture(click to open), move it next to the left shoe and set the blending mode to Color Dodge.

Step 18:  Create a new layer, Layer 10 and using the Brush tool with a dark blue color and a soft brush with 35 diameter click on the screen to draw a circle. Set the blending mode to Screen.

Step 19: Create a new layer, Layer 11 and do the exact same thing we did in step 18 only this time set the color to White, leave the Blending mode normal and set the opacity to 20%.

Step 20: Create a Carmelo Anthony text with Text Tool, the font is Bauhaus 93 and the size 36pt. Right click on text layer and select Blending Mode. check the box for Outer Glow and set the outer glow opacity to 30%, the color to light blue and the size to 18. Check the box for stroke, in next step i will tell you the settings.


Step 21: After you've checked the Stroke box let's enter the settings. Set the stroke size to 1, the opacity to 50% and the color White.


Step 22: Press Ctrl+T to transform selection(text in this case). Rotate it and align it next to Carmelo. Set the Opacity to 70% and the Fill to 0%.

Step 23: Double click on the "T" from the text layer to edit the text. CTRL+A to select it and click on Warp Text(little T with a bend line). Set the Style to Arc and the Bend to -25%.


Step 24: For the last step create a new layer, layer 12. Click on Image, Apply Image...Set the layer blending mode to Overlay, the Opacity to 70% and fill to 50%.

This is it. Congratulations. Don't hesitate to comment if you get stuck anywhere along this tutorial.

0 comments:

Post a Comment